DIABLO IV DEVELOPER'S APOLOGIZE FOR THE NEW PATCH!
Blizzard recently faced backlash due to a controversial patch in Diablo 4 that significantly reduced player damage output and survivability. In response to the community's concerns, the developers held a livestream to explain their intentions behind the changes and assure players that they don't plan on repeating this type of patch in the future.
The primary goal of the patch was to slow down builds that were excessively powerful, preventing one stat, such as cooldown reduction or vulnerability, from overshadowing others. However, the developers acknowledged that the nerfs were painful and not a good experience for players.
To address the community's dissatisfaction, the developers announced upcoming changes to alleviate some of the negative effects caused by the patch. These changes include increasing enemy density in Nightmare dungeons and Helltide events, buffing underused Sorcerer and Barbarian Legendary aspects, adding an additional stash tab, increasing Elixir stack size, and reducing Respec gold costs.
Despite these planned adjustments, the most controversial changes introduced in the previous patch, such as the massive nerf to Sorcerer's Devouring Blaze, will not be rolled back.
The developers also shared their future plans for the game, including improvements to the drop rates of Uber Uniques, increased effectiveness of crowd control skills with higher enemy density, and new activities in World Tiers 3 and 4. They also addressed player concerns about future balance changes, promising to publish patch notes before updates go live and allowing some overpowered builds until alternative options are introduced.
However, players are still skeptical about the future changes, as they believe the game was released too early and that the approach to balance issues has been lacking. Despite Blizzard's assurances, some players doubt that the developers can effectively address the problems and restore the game's fun factor.
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Source: pcgamer.com
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