Dicey Dungeons Warrior Episode 1 Gameplay

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This is Dicey Dungeons, a game that combines a traditional RPG with dice. This video will give you a complete play through of the first episode of the Warrior character. The Warrior character is a beginner friendly character for those getting into this game.

TIMESTAMPS - FLOORS
00:00 Introduction/Tutorial Segment/ Floors 1 & 2 (First upgrades)
07:47 Floor 3
13:43 Floor 4
37:45 Floor 5
50:30 FINAL FLOOR/ BOSS

GAME TIPS

SKILL RESTRICTIONS:
Skills have restrictions such as "Odd", "Even", or "X". In order to activate these, you need to have either an odd dice value (1,3,5), an even value (2,4,6), or a total of X when placed. Example (X=21), where you place dice there to get to or pass 21. Rolls over to next turn, so if you had 8 remaining, just have dice add or pass 8 to use said skill (FIRST AID has a value of 16 at the start when not upgraded. When upgraded, its at 12)

TAKE YOUR TIME:
There is no "shot clock", so make sure to take your time for your turn. Certain moves are better than others, so plan them out

UPGRADE OR SKILL?
When you level up, sometimes, you will be rewarded with a free upgrade or a skill for your character. Think about what skills you have and preview the upgrade and read the info before committing. If you see that the skill is worth it, take the free skill. This is very situational. NOTE: Later classes have a very different play style (Robot and Inventor have very interesting ones)

PASS OR PLAY?
You are allowed to end your turn early assuming that the dice dealt will not allow you to do anything. For example, if one of the skills requires a max of 5, but you only have a 6 left, then end your turn early. Only pass your turn in this case, but otherwise, play it. (HINT: The Thief gameplay video for later on will allow you to do dice splitting)

PLAY "PEEK A BOO":
You can check the enemy's skills by clicking on enemy's moves arrow on the top middle of the screen. This gives you a hint on what to watch out for. Look out for status condition moves like weakened, silence, shock, burn, poison that will hurt.

STATUS CONDITIONS (THESE CAN BE MULTIPLE INSTANCES)
There will be a symbol and a number to indicate that. For example, Weakened has a rock symbol, so if you see a 2, that means 2 skills will be weakened and its random) :

Burn: Burns a dice. Requires 2 HP to unburn
Poison: Damage dealt at the start of the turn
Silence: Use a few dice to release it on a skill
Weakened: Weakens a skill. Still usable, but different conditions apply
Shock: Release shock by placing a dice or 2
Freeze: Forces a dice (or a few) to a value of 1
Curse: 50% chance a skill fails (hint: Use a 1 to throw it out on a good skill)


WARRIOR CLASS INFORMATION

SPECIAL ABILITY: Combat Roll
Allows you to reroll dice up to three times in one turn. This is useful if you roll a 1 or want something higher or looking for a certain number for skills

LIMIT BREAK SKILL: Fury
Doubles the next action for this turn. For example, If you use the sword, you double the damage for this turn.

MAIN WEAPON: Sword
Normal Sword: Place any numbered dice to deal damage
Sword+: Place any numbed dice to deal damage
Sword - (when under weakened state): Deal a MAX of 5 damage

USEFULL SKILLS:
Bump / Bump+ : Allows you to add 1 to the dice that you placed there. Example, if you put a 5, you will get a 6 and keep that die. Bump is a one use skill, but Bump+ gives you 2 uses that turn

Iron Shield/Iron Shield+: Adds shield to defend attacks. Iron Shield adds X to shield while Iron Shield+ gives you 1 more to the shield based on the dice placed

Match Stick/ Match Stick+: Allows you to "burn" one of the opponents dice. Burned dice require 2 HP to "extinguish" the fire. Match stick is reusable provided that you place an EVEN numbered dice (2,4,6). Match Stick + allows you to do it at any numbered dice

SKILLS THAT I HAVE AT THE END (FOR BOSS FIGHT)
NOTE: X is a variable based on the value of the dice you put in there. For example, a skill with X + 1, and you put a 4 , you get a value of 5. A "+" with a skill name means that I upgraded it:

Iron Shield+ (Gives you X shield + 1 point)
Matchstick+ (Burns 1 enemy dice on any number. Reusable skill)
Bump+ (Adds 1 to a dice, usable for 2 uses in one turn)
Sword+ (Attack X + 1 to enemy, where X is the value of the dice placed)
Combat Roll (Special Ability: Reroll a dice up to 3 times)

WEAKEND STATE EFFECTS (Under the weakened status effect, all skills have a "-" at the end. Does not affect special ability)

Sword: A max of 5 damage can be dealt and you lose the +1 bonus
Bump: Add one to the dice, but can only take a max of 3 when placed
Match Stick: One time use, and must be an even numbered dice placed
Iron Shield: Adds shield, but can only add up to 3
First Aid Kit: Adds only 4 health when total of dice reaches target

NEXT GAMEPLAY: Thief Class Gameplay (Episode 1)