Did Ancient Domains of Mystery really need to be this way?

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I went through a rollercoaster of dopamine love and interface despair in ADOM, ultimately arriving at an unexpected conclusion.

ADOM: Ancient Domains of Mystery is a super-oldschool roguelike in the most literal sense: a deep turn-based, keyboard-spanning RPG with randomized dungeons.

ROGUE DESCENDANTS is a series where I go down my list of unplayed roguelike / roguelites and give them 1 hour of my time. Lots of judgmental first impressions and mini reviews ahead.

ADOM on Steam:
https://store.steampowered.com/app/333300/ADOM_Ancient_Domains_Of_Mystery/

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I'm a writer and these are my novels:
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