DID I CREATE THE WORLD FIRST DUPED ENIGMA IN D2 RESURRECTED ALPHA? (DUPE GLITCH) [LIVESTREAM VOD]

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Published on ● Video Link: https://www.youtube.com/watch?v=C7Cn9llFUQA



Diablo II
Game:
Diablo II (2000)
Category:
Let's Play
Duration: 23:48
23,774 views
77


Disclaimer:
Yes this was done with the dupe glitch - yes this was done for testing purposes (and of course for fun). I have DELETED all items assosiated with this and the characters will be wiped end of alpha anyway). Check twitch vod for proof that i deleted all items (i left them on the ground and relogged).


WORLD FIRST ENIGMA D2 RESURRECTED (WITH DUPE GLITCH! - BLIZZARD PLS FIX) (please fix blizzard for release) . We created a stash full of enigma bodyplates with the duping bug (how to dupe in resurrected you can watch here - https://www.youtube.com/watch?v=13BTF6PV_mc)

OOPS DID I CREATE THE WORLD FIRST ENIGMA IN D2 RESURRECTED ALPHA? #BLIZZARDPLSFIX

I always find broken stuff make sure to check out my twitch channel for more content!

I mixed up alot of german and english during this video. please excuse me this was origianally a german livestream until the found the glitch.

https://www.twitch.tv/levsenace​


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Diablo II: Resurrected is an upcoming action role-playing video game co-developed by Blizzard Entertainment and Vicarious Visions; published by Blizzard Entertainment. It is a remaster of Diablo II (2000) and its expansion Lord of Destruction (2001). The game is scheduled to be released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S in 2021.


Contents
1 Gameplay
2 Development
3 References
4 External links
Gameplay
See also: Diablo II § Gameplay
The remaster mainly updates the original game's graphics and network functions and does not change any of its item systems or game balance. Resurrected overlays upgraded 3D models atop the original Diablo II's 2D sprites, and is designed to toggle between the legacy and upgraded visuals with a button press. Its cutscenes were also remastered. Resurrected supports 4K graphics resolution and 7.1 Dolby Surround sound.[1]

Blizzard added small convenience upgrades while leaving the core gameplay unchanged. The addition of a Shared Stash lets players transfer items between their own characters, as compared with the original game, which involved a tertiary "mule" character to facilitate the transfer. Players can toggle automatic gold pickup and other small upgrades. The game now reminds players to spend skill points and reminds that skill point allocation is permanent.[2] The remaster will allow players to import save files from the original Diablo II in local singleplayer and continue from that point.[3]

Development
Diablo II: Resurrection's development began around 2019, as a joint effort between Blizzard's Diablo team (Team 3) and Vicarious Visions, at the time a subsidiary under Blizzard's corporate sibling Activision. According to Blizzard's president J. Allen Brack, Vicarious was responsible for handling the user interface of the game while Blizzard handled the game engine and Battle.net integration aspects of the remaster.[4] About a month before the February 2021 announcement of the game, Activision announced that Vicarious had been transferred and moved into Blizzard's corporate structure.[5] Brack said this move was due to Vicarious having detailed knowledge of the Diablo series by this point, so that they could not only continue to provide support for Resurrected but as well as for Diablo IV and other Blizzard properties.[4]

During a 2019 media event, Max Schaefer, Erich Schaefer, and David Brevik stated they had been unsure if a remaster of Diablo II was possible due to a near-release loss of much of the game's source code and assets from corruption in their backup system. They were able to recover most of the code and assets through copies that employees of Blizzard North had taken home with them or other means, but the Schaefers felt there were still too many pieces missing to fully remaster the game.[6] However, according to Blizzard's current Diablo lead Rod Fergusson and principal designer Rob Gallerani, the missing data was not as bad as the Schaefers had implied. Their team scoured through other sources at Blizzard, such as through marketing material, to find additional resources to fill in the gaps. After assessing what was missing Blizzard decided they had enough to proceed with the remaster, with capabilities to recreate any missing assets and redraw the existing assets in higher definition with help of the original artists and animators from the game.[7]

#d2r enigma #blizzard​ #d2r​ #pleasefixblizzard​ #d2rduping​
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There are 40,777 views in 2 videos for Diablo II. His channel published less than an hour of Diablo II content, less than 0.81% of the total video content that Levsen1 has uploaded to YouTube.