
Did I Just Win At Gradius? No, Seriously, I Don't Get It - Gradius (NES) Classic Tuesday
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Kevin MacLeod - Jay Jay
Silent Partner - Loophole Fragment
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The first true Gradius game to introduce the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. Originally released as an arcade game, its popularity resulted in ports to the: ZX Spectrum, Commodore 64, NES/Famicom, MSX, Master System, Sharp X68000, Amstrad CPC and PC Engine. More recently, ports to the Sega Saturn, PlayStation, and certain mobile phones were created. (Saturn, PlayStation and computer versions are all packaged with Gradius II as Gradius Deluxe Pack). In addition, the NES version was re-released for Virtual Console, NES Classic Edition and the PC Engine version on the PlayStation Network. In territories outside Japan, the arcade and MSX versions of Gradius were released under the title Nemesis.
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#Gradius #ClassicTuesday #NES