Xexyz (NES) How To Easily Beat The Hidden Devil In Stage 1-1 - Classic Tuesday

Xexyz (NES) How To Easily Beat The Hidden Devil In Stage 1-1 - Classic Tuesday

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Xexyz (1988)
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Guide
Duration: 28:46
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Silent Partner - Loophole Fragment

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The game revolves around the main character Apollo, who progresses through the game in an alternating format that switches between platform, side-scrolling action (similar to the Super Mario Bros. series) and side-scrolling shooter action (similar to Konami's Gradius series). The goal of the game is to destroy the evil Goruza, rescue Princess Maria, and save the planet.[7]

In the platforming levels, defeated enemies drop life ('L' blocks) or money ('E' blocks) power-ups. Apollo can collect the currency of the land ('Balls'/'E Ball') in order to exchange it for power-ups and information, as well as access to minigames. Vendors are scattered throughout the platforming levels through doors or hidden gates. In the shooter levels, the player can obtain 'S' and 'P' items that upgrade speed and weapons, respectively.

The odd-numbered stages in the game (1, 3, 5, etc.) utilize mostly platform-style gameplay.[4] These stages work in the familiar manner; the character progresses at his/her own pace, picking up new weapons and power-ups along the way. To leave the initial area of each of these levels the player has to collect a "force star" by defeating an enemy found in a hidden room. Once this star is obtained the character is able to enter the "mechanical castle" in the region. The mechanical castles, being mazelike indoor environments full of robots and machines, stand in stark contrast to the earlier parts of each level, which are organic outdoor environments. Each mechanical castle also has a brief auto-scrolling shooter segment through which the player must pass; these segments foreshadow the imminent transition to the following even-numbered stages. The segments in question consist of a sequence of corridors, at the end of which are two doors; choosing the wrong door loops the player back. Finally, at the very end of each mechanical castle, there is a door leading to a boss fight. The boss fights are set against a solid black background and Apollo must fight while standing on a controllable floating platform.

Side-scrolling shooter gameplay
For the even-numbered stages (2, 4, 6, etc.) the character is prompted to jump into a vehicle (a different one each time) and take part in an auto-scrolling Gradius-like level ending with a boss fight.[4]

Boss fights

Xexyz title screen.
In the transition area after the platform-style levels, prior to the boss fight, Apollo is prompted to jump on a platform that lets him float. After moving into a previously out-of-reach door, the fight begins.

In side-scrolling shooter areas, the player simply appears in a boss area in the ship they played the level in.



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