Differences and similarities between Eastern and Western European game audio / Panel discussion

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Duration: 59:05
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A discussion between audio outsourcing studio founder, audio director at a mobile company, an indie developer and a game producer featuring crucial things in game audio mostly in terms of organization.
#devgamm #gamedev #audio

Panel participants:
- Stepan Bitus (Sound Design Manager, Glera Games)
- Matyas Csernak (CEO, Grand Beats Production s.r.o.)
- Aleksey Vanchuk (Audio Design Team Lead, Wargaming)
Moderator – David Wurcel (Composer, Sound Designer, Guitarist, Audio Programmer)

Contents:
0:00 – Intro
3:12 – How to choose the right person for a job?
8:09 – Moving from composing to management
17:20 – Working with people outside of game development
24:40 – When to start mixing?
28:33 – In-house vs. freelance
39:24 – When to include audio design into the pipeline?
49:50 – Q&A session


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Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
audio
sound
audio in games
game audio
game audio production
game sound
Stepan Bitus
Glera Games
Matyas Csernak
Grand Beats Production
Aleksey Vanchuk
Wargaming
David Wurcel