Difficulty Equilibrium | Project Einherjar | Part 60
I fail a good amount of times here, but not for the reasons one might expect. It's quite fascinating to me that encounters where there's multiple major Einherjar hostiles aren't put as often as I expect them to be. After that little gauntlet in the previous episode, I very much assumed that EP5 would throw the entire thing including the kitchen sink (but in a way that's still doable, of course), but it seems EP5's difficulty is quite balanced even on UV.
That said, human error is something that game devs could never expect as well. Who knew that all it took for me to go to a reload-fail-repeat cycle was my own foolishness?
Mods Used:
Project Einherjar: https://forum.zdoom.org/viewtopic.php?f=19&t=52867
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369
Personal Addon
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Footsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=35388