The Cronus Camp for Wayward Boys | No Failure Runs | Part 5
Hypostyle is proving to be a real tough one to beat, especially the bit where I have to sneak past a polyp in a really tiny room while also needing to platform, inevitably running and alerting it to my presence, which usually ends in my demise. And of course, it's a polyp, so I can't just stun or kill it. Thanks for that, ImpieTwo, totally not salty about that bit at all. So today's just one really short map while I try to wrestle that map until it submits.
You know what this mod needs? Enemy tracking. Not cheatsy enemy tracking on the automap, more enemies making some kind of constant-yet-subtle-so-as-to-not-annoy distinct noise so I'll know not to open the door when it's standing right on the other side. It's the least you could do since there's no leaning.
Mods Used:
The Cronus Camp for Wayward Boys: https://forum.zdoom.org/viewtopic.php?f=19&t=68322
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=45&t=11545