Digiloi - New Action Platform Game Using PETSCII Graphics Gameplay - Games of Commodore 64
Digiloi is a game for Commodore 64, using only the default character graphics (PETSCII) for visuals.
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By the author:
"There's nothing special about using PETSCII for games, it was done a lot back in the day. However, not many full screen action games were done using the technique, probably because sprites are far more useful and the clunky char-by-char movement was not that attractive.
This visual style is closer to ZX Spectrum game programming techniques, even if the Speccy does not have a character display. Many ZX games had movement restricted to the color grid, with big player "sprites" to compensate. Don Priestley used his unique techniques in Benny Hill, Popeye, Trap Door, Flunky etc.
Later, others made fast arcade type games with a more streamlined approach, for example Dan Dare III, Savage!, and Extreme. What I've done is a bit of a compromise between these, an arcade game following Priestley's non-scrolling style but ignoring the more complex aspects of his routines.
I could not achieve 50 frames per second for these big dudes. I wondered if I could stick to 1/2 or 1/4 framerate, knowing that each frame would add greatly to the amount of code that can be executed. I went for 1/3, which is something like 16.67 frames per second on a PAL machine.
I use 256-byte aligned buffers for holding the current screen background and building the screen for displaying. I discarded the idea of double-buffered page swapping routines as the color memory in this mode is fixed at $D800 anyway."
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