Fort Django - PETSCII Wild West Shooter Gameplay - Games of Commodore 64

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Published on ● Video Link: https://www.youtube.com/watch?v=s4TgU8zTfPg



Forts
Game:
Forts (2017)
Duration: 3:04
250 views
4


Fort Django is a brand spanking, shiny, newly released platformer for the Commodore 64 from Dr. TerrorZ, featuring super fluid gameplay, and extra large sprites offering a new twist to the genre.

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From the author:
A little reflection on the making of a Commodore 64 game. It's the first C64 machine-code game project I've really finished. All right, it was made with cc65 C with inline assembler but what I mean it's not made in BASIC. Significantly, it's the first 8-bit game I've made public in some way.
I guess making an 8-bit game is something I would have liked to do for a long time. Fort Django was started in 2014, and after a long pause I found the energy to make it into a release.
You guide the character with a joystick in port 2. You can run, climb, crouch, jump and shoot. Shoot down the baddies, collect money bags and find the exit. The descending bonus timer means the faster you can collect the next bag the more $ you can get.
The game is very short and not at all hard. The only challenge comes from trying to be faster, for example it's possible to break the $10000 barrier on completion.
Get that bag, shoot that baddie
Inspired by Saboteur! from Durell, I at first thought about making a beat 'em up oriented game. As I needed to scale down the project I found it would be simpler to turn the game into a shooter with a western theme. The map is very small, but then again I like short games such as Saboteur! and Bruce Lee, as they have a strange kind of replay value. Much like with Saboteur!, I wanted to ensure there was a definite ending to the game and score could not be milked forever.

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Fort Django