Digimon World | Glitch | Overwriting the entire game (PAL)
Some glitch items have their description text pointer set to the memory where the background image is stored. When opening the description with "Start", the game will try to copy that "text" into another piece of memory. Since the text interpreted from the image data is very long, it will copy all that data until it hits a "text ends here" marker. But since that text is longer than what the program anticipated, it accidentally overwrites data it shouldn't overwrite. This creates a completely new savegame essentially, so it isn't very useful casually. The major use would be speedrunning in order to save, load, get all items you need and beat the boss right away. So far, it has only been tested on the german version of the game.
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