Din's Curse

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Published on ● Video Link: https://www.youtube.com/watch?v=lI4d_VZRID8



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Duration: 7:09
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Din's Curse:
Din's Curse is a singleplayer and co-op multiplayer action RPG. It is a game in the mold of classics like Diablo with a point-and-click hack-and-slash style, but contains additional dynamic elements and events: Real Time rendering 3D computer graphics, 141 possible class combinations, an infinite number of dynamically generated towns, plot consequences in the game that are directly dependent on the player's actions, and a dynamic, evolving game world.

The game world (the town and dungeons in which the mayhem is occurring) is always randomly generated before each new world level begins. Once into the world (which is really a town sitting on top of labyrinthine dungeon levels), the player must quickly go about his business killing monsters and solving quests before the monsters begin to gather their forces to attack the town.

If the player fails to accomplish quests on time, a few things can happen: Someone else (a game engine generated NPC) could attempt and succeed, or attempt and fail (in which case a rescue quest might be spawned), or the monsters could advance their goals towards destroying the town. With many quests to juggle, plus the need to ward off the occasional foray into town by monster raiding parties or assassins, the player is kept on their toes.

When too many things go wrong, the inevitable tide of monsters will surge into town. Once too many of the townsfolk get slaughtered, the player fails the overall quest of saving the town. On the other hand, if the player is able to keep things under control and with enough key quests solved, the town gets saved and the player gets rewarded with loot and the option of continuing onto the next town (the next world level), a step in the direction towards gaining Din's favor and winning redemption (i.e. winning the game).

Players take on the role of an anti-hero, seeking redemption. Din, champion of the gods, has cursed the player's character into a second life of service because of having selfishly squandered the first life causing misfortune to everyone else. To gain redemption, the character must impress Din by building a reputation for helping others. The character must travel in the world of Aleria from town to desperate town to save them from the brink of annihilation by monsters welling up from the deep. Until then, the character is doomed to wander alone for all eternity.

In the game, the player is required to explore randomly generated undergrounds of varying sizes and layouts, killing monsters and solving quests, while improving the character by gaining experience points and acquiring better equipment. The game world keeps on changing in the background, both according to and independently of the player's actions, resulting in events such as monster uprisings in the dungeons, sudden plagues, or invasions of the town.

Players have an option to set the difficulty of the game worlds that get created. Options include slowing or quickening the pace by which events unfold, adjusting the starting level of the monsters, and playing at various modes of difficulty from Easy (low experience gain) to Hardcore (character's death is permanent).







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