Dirt Racer - A Commodore 64 racing game written in BASIC V2 (WIP part 2)
As far as coding goes, not much left to do now. Just a PEEK for sprite2sprite collision register != zero and a simple vertical drop of another car sprite and printing the actual score/cars passed counters in the status panel. add a counter for 1-90 when printing the 40 column strips of track data in the TR$(??) array.
What's left to do?
1. Optimise the code as much as possible to gain a bit of a speed boost.
2. Finish doing the track graphics (donkey work I'm not looking forward to)
That's it really, maybe add a 'bang' sound effect and mashed up car sprite definition and 'want another go (y/n)' bit. Good, now I can get on with doing my Pole Position type racing game in BASIC V2 to see how much faster I can make it than the Amstrad CPC racing game in Locomotive BASIC.