Trying out graphic ideas for PETSCII POLE POSITION type game with FAKE rasters in Commodore 64 BASIC
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Published on ● Video Link: https://www.youtube.com/watch?v=NENa7DFXVBc
Long video, zero code, but now I have some less crappy PETSCII graphics to work with. Because this would be very different game logic code to Poo Position which will use multicolor mode User Defined Graphics to swap the red/white kerb colours with just 2 POKES vs printing 2x 255 character string variables, so much slower. This is a separate game now. I am having trouble getting my head around UDGs but I want to write a racing game in BASIC quickly. I could also do a port of this code to the VIC-20 which would run twice as fast (22x23 char VIC20 screen is 50% size of C64 40x25 chars so 200% faster printing the graphics to screen and all the road graphics possibly squeezed into a single variable to print == faster too)