Dirt Racer - Commodore 64 racing game written in BASIC V2 (WIP part 4)
Dirt Racer Alpha 0.3.
Massive speed boost due to some major design changes about changes to the game's controls explained,
Thoughts on 2 player modes (duel and unco-op!).
Thoughts on the least CPU intensive method of opponent car.
Just need to rewrite the main game loop and add in the collision detection and opponent F1 car code for final alpha. First beta release version will be when I add in actual track graphics to race around and the other car to avoid 1 player mode. NOT Poo Position/VICVEC Racer will also be paddle controlled too. Also just had an idea for using the paddle controller value to use in X,Y DIM'd array of (0-255) for custom position like an arc like in Gyrus/Tempest with something like PL=PEEK(PX):POKE V, X(PL):POKE V+1, Y(PL).