Disaster: Day of Crisis [Part 3] [No Commentary] [Wii 2008]

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If I had a nickel for the same set of disasters given back to back in a disaster game, I would have two which isn't weird, but interesting.

The plot ever so thickens as SURGE makes demands with the President while Raymond goes toe to toe with SURGE's third in command and a literal helicopter boss fight. Now armed with the nuclear warhead briefcase that can be used to detonate the nuke, which is likely at the bottom of the sea now, Raymond has to escape the city as both SURGE and now a giant tsunami now decides to show up to cause even more damage. All the while saving more of the civilian populous.

Even though the game came out 16 years ago, it still looks pretty solid for a Wii game.
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Taken from the Wiki:

Disaster: Day of Crisis is a 2008 action-adventure light gun shooter developed by Monolith Soft and published by Nintendo for the Wii. In it, the player must survive various natural disasters while battling terrorists and rescuing civilians. According to Nintendo, the game features "cutting-edge physics and gripping visuals" to recreate the sheer terror of major catastrophes.

In Disaster, players control Raymond Bryce from a third-person point of view during cinematic adventure sections, taking on puzzles and navigating hazards that can hurt or kill him. In these sections, several quick time events and minigames are based around the motion controls of the Remote and Nunchuk. For example, the player can perform actions such as pressing buttons in rhythm to perform CPR, moving heavy objects and running from flood waters and lava flows by quickly moving the Wii Remote and Nunchuk, and driving a car by holding the Wii Remote on its side and tilting it left or right. The player also encounters a mysterious man with a fedora and cane who offers unique shooting range tickets.

Disaster's core combat is primarily played out as a rail shooter, utilizing the Wii Remote's pointer function to target enemies. The player can hold up to three weapons of their choice, along with one mandatory pistol with unlimited ammo cache; they can swap freely between weapons using the Direction Pad. Shooting Range tickets can also grant unique weapons to Raymond if their challenge criteria are met. During the combat sequences, the player can duck, take cover if available, and shoot more accurately by using Zoom Mode to concentrate for double damage. Taking cover makes Raymond invulnerable to damage at the cost of being unable to shoot, and has no general penalty outside of losing stamina in drawn-out battles. Taking too long without proper self care may result in HP consumption in place of Stamina Consumption until Raymond is fed properly.

Players must maintain Raymond's survival stats, such as stamina, heartrate and lung clarity, which are depleted by strenuous activities or exposure to smoke and poisonous fumes. To keep Raymond healthy, food and snacks, which replenish stamina, and taking in rhythmic, well-timed breaths of fresh air are essential for survival. Rescuing survivors involves bringing them to safety or completing a first aid minigame before their stamina meter depletes and they die. Successfully rescuing enough survivors will extend Raymond's maximum health by one unit.

During the game, players can improve Raymond's skills, including his strength, accuracy with firearms, and mental concentration, by collecting "Survival Points" (SP) earned by rescuing civilians, while "Battle Points" (BP) earned from killing SURGE members can be used to purchase and upgrade Raymond's weapons and equipment.

The game has 23 stages, each of which can be replayed to obtain a higher score. The game also includes a shooting range, "stamina challenges", unlockable weapons and costumes, and a more difficult "Real Disaster Mode".




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