The Walking Dead: Survival Instinct [Part 6 Story Finale][No Commentary] (PC 2013)
In this portion we finish up the main story along with the setting up to what would be how our brother duo met up with the gang on the rooftop prior to Rick stumbling across them in the first season. (This game is canon).
Depending on who you end the game with, survivor wise, you unlock specific awards that you can activate, only 1, bonus for future playthroughs. Depending on how you play and how many you save, it may take 3-4 runs to save them all to get all the possible bonuses.
The next part will be a slightly speedier take as I will both skip cutscenes that have been seen already along with doing the other routes to show them off.
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Taken from the Wiki:
The Walking Dead: Survival Instinct is a first-person shooter video game based on AMC's The Walking Dead. The game was developed by Terminal Reality and published by Activision. It has been released on March 19, 2013 in North America, March 21, 2013 in Australia, March 27, 2013 in New Zealand, and March 22, 2013 in Europe.
The game acts as a prequel to the TV series revolving around Daryl Dixon and his brother Merle on a haunting, unforgiving quest to make their way to the supposed safety of Atlanta. Players will control Daryl as they attempt to avoid detection from zombies that hunt using sight, sound, and smell and will choose between fighting them or using stealth to avoid detection. According to Activision, "No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world."
Supplies will be scarce and players will need to carefully manage rations, ammunition and supplies as they make their way through the game. Daryl will encounter a slew of other characters along the way that can help or hurt him. Whether or not these characters accompany Daryl is completely up to the player and represents just some of the major decisions that will constantly be made while fighting to survive.
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