Disaster Report 3: A Fading City and Her Song (Part 4) [English Translated] No Commentary (PSP 2009)
In this portion we have yet another music video that will definitely not get copyrighted. (Spoilers, it probably will). We also go to the hospital to see if Ayami's old boss is still there treating people and towards the end, we get some of that ole classic disaster report charm.
Today's topic is personality, which ours is calm. There are 3 main different ones each with varying effects. Calm makes it that stress is harder to get, but recovery from items and her song will be weaker. Having the passionate/ardent personality will make you stress easier, but her song will recover more stress. (Item effects remain the same). Lastly, having the nervous/timid personality will make you very vulnerable to any stress gains, but you recover more from item usage. (Her songs will remain the same). Overall, being calm is the better personality, although if you wanted to make the game harder you have your options.
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Taken from the Wiki:
Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta (絶体絶命都市3 ─壊れゆく街と彼女の歌, The Desperate City 3: Damaged Town and Her Song) is the third game in the Disaster Report series, following Disaster Report and Raw Danger!. It was developed and published by Irem and was released in Japan and South Korea for the PSP on April 2009. It was supposed to be followed by a 2011 PlayStation 3 sequel titled Zettai Zetsumei Toshi 4: Summer Memories, though the release was cancelled due to the 2011 Tōhoku earthquake and tsunami. The sequel was eventually published by Granzella in 2018.
Players can choose to play as a boy (Naoki Kōsaka) or a girl (Rina Makimura), both of whom start the game trapped in a bus a tunnel after a large earthquake. Survivors the player can encounter include Saki Honjō, a nurse turned amateur musician, and Ayami Hazuki, a high school girl. The two player characters have slightly different attributes, which affect gameplay: Naoki is physically strong and self-confident, but becomes stressed more easily, while Rina is physically weak but has a calmer personality, which causes her stress levels to rise more slowly.[4]
During Disaster Report 3, the thirst and body temperature meter has been replaced by a stress meter. The meter rises after engaging in angry conversations and witnessing/experiencing various traumatic incidents.[5] The player can choose from several responses during conversations, allowing them to choose how to behave towards fellow survivors. These responses allow the player to control the character's personality, and also have occasional effects on the character, such as lowering or raising their stress levels. High stress will affect the character's movements, causing them to have trouble walking. The character's health meter will drop during hazardous situations, such as touching fire or remaining in the vicinity of a gas leak. The character's status bars can be replenished or reduced by consuming food and medicine, or completely restored by resting on a bench, which also allows the player to save the game.
A number of different outfits and compasses can be collected during the game.
2-4 players can play cooperatively via ad hoc connection, unlike the first two games, which were only single player.
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