Dishonored Lead Designer Ricardo Bare Interview
QuakeCon 2012 was full of great surprises and even greater gameplay in many cases. Between the Quake Live Matches, the trashtalk, and the copious amounts of BAWLS flowing everywhere, Bethesda and id managed some time to tuck away press demos for a couple of games. Myself, Kevin, and Andrew (who also is so far the only person to break the game during demos) spent some time with previously unseen mission from Arkane Studio's upcoming Dishonored. Post gameplay, I snagged some sit down time with Ricardo Bare, Lead Designer at Arkane Studios.
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