Dishonored - Part 1 - Intro - (Gameplay and Walkthrough by Mr. Odd Plays Dishonored)
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Dishonored is an upcoming first-person stealth action adventure video game being developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360, beginning in North America on October 9.[6]
Set in the fictional industrial city of Dunwall, modeled after Victorian London, Dishonored follows Corvo Attano, a legendary bodyguard to the Empress who is framed for her murder and forced to become an assassin to seek revenge on those who conspired against him. Attano is aided in his quest by the Outsider, a powerful being who imbues him with magical abilities. Several actors provide voice work for the game, including Susan Sarandon, Brad Dourif, Carrie Fisher, and Chloë Grace Moretz.
The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. Missions can be tackled by stealth, combat or a combination of both. Exploring levels opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions and eliminate all of Attano's targets in a non-lethal manner. The story and missions are modified based on violent actions, or lack thereof, committed by the player. Magical abilities and equipment are designed to be combined to create new and varied effects.
Setting
Dishonored takes place in the industrial city of Dunwall, modeled after late 1800s-early 1900s London and Edinburgh, that is ruled over by an oppressive regime following the assassination of the city's Empress and the kidnapping of her daughter. In the city, technology and otherworldly forces coexist. Dunwall is a center for fishing and whaling, with whale oil a valuable resource necessary for powering the city.[4][26][27][28][29] Following philosopher Esmond Roseburrow's discovery of whale oil's use as a fuel—known in the city as trans—the government used it to develop powerful weaponry which in turn bred government corruption.[30] The city is stricken with a plague spread by rats and dogs that is killing the poor and isolating the rich. The infected, known as "Weepers", cry blood and can become violent against others.[31] The government uses the plague as an excuse to take or purge citizens as they wish.[17][32] Order is maintained by the Tallboys, heavily armored officers on tall, mechanical legs, and districts are separated by Walls of Light, barriers made of energy that disintegrate those that attempt to cross them.[17][31] A covert group of activists, the Loyalists, plot to overthrow the government and install the Empress' daughter as the city's leader.[29]
[edit]Cast
The main character of Dishonored is Corvo Attano, the legendary former bodyguard to Dunwall's Empress Jessamine Kaldwin, turned infamous assassin after he is framed for her murder. Corvo is skilled in stealth and combat, armed with unusual gadgets, and possesses great supernatural powers.[33][16][34] The game designers chose not to have Corvo speak so that the player can project themselves onto the character.[33] The cast also includes Granny Rags (Susan Sarandon), a former aristocrat now blind and deranged after years of living on the streets; Piero (Brad Dourif), an inventor who builds Corvo's mask and supplies him with gadgets; Admiral Havelock (John Slattery), the Loyalist leader and ally to Corvo;[29] Daud (Michael Madsen), an assassin; and Calista (Lena Headey) a caretaker for the Empress' daughter Young Lady Emily (Chloë Grace Moretz). Carrie Fisher provides the voice of the loudspeakers found throughout the city relaying government propaganda.[3][35] Corvo is offered aid in his quest by The Outsider (Billy Lush), described as a mixture of God and the Devil, who imprints his mark on Corvo, imbuing him with magical abilities.[28] The Outsider also grants his mark to other characters, granting each different abilities.[24] Smith described the character as an amoral figure who grants abilities, but leaves the choice of how to use them up to the recipient.[36]
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