Disney's Treasure Planet (PS2) - 100% Playthrough - Part 16: Rapid Descent
Jim manages to open up the portal to The Centroid of the Planet, but he needs to use his Solar Surfer to get to Captain Flint's Treasure Horde.
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The first two Solar Surfing levels in this world are pretty atrocious when getting completing the missions and collecting the Beacons. These levels have some the worst level design I have ever seen and it has some odd hit detection on the walls which ended up killing me when trying to get the Green Energies. If you want to get through this level quick, I suggest doing the missions first, then collect the Drubloons and the Green Energies for last.
(Game Progression)
1900/2150 Drubloons
150/170 Green Energies Collected
75/85 Beacons Opened
Time Spent: 3 Hours and 22 Minutes
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