Dissecting Design -- Overlord's Strategy-less Squad Management

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Published on ● Video Link: https://www.youtube.com/watch?v=VFfK5V81UeA



Game:
Overlord (2007)
Duration: 31:45
159 views
2


For this Dissecting Design, I'm taking a look at Overlord, and how it managed to streamlined the act of commanding units without the need of an isometric perspective or RTS-styled UI.

0:00 -- Intro and opening story

3:58 -- Basic gameplay

6:31 -- The Trophy Room of the Tower

7:17 -- The story of the game

10:08 -- More about the gameplay and general complaints of the design

18:37 -- First Boss fight and introducing the different kinds of minions

25:58 -- Advanced Minion Control

27:23 -- Final Thoughts
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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