A Critical Thought on the Basics of Procedural Generation in Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=4Hody1UxXKI



Unexplored
Game:
Unexplored (2017)
Duration: 16:00
298 views
4


Today's Critical Thought is about the basics of understanding procedural generation in game design. I talked about the major examples of it from the ARPG genre, and the use of it in the Nemesis System of Shadow of Mordor.

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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