A Critical Thought on the Basics of Procedural Generation in Game Design
Today's Critical Thought is about the basics of understanding procedural generation in game design. I talked about the major examples of it from the ARPG genre, and the use of it in the Nemesis System of Shadow of Mordor.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.