Dissecting Design: Reccetear and the Item Shop Simulator Genre
For this week's Dissecting Design, we're taking a look back at Reccetear and how it was ground zero for the item shop simulator genre. I talked about how it's use of managing the shop and dungeon crawling lent a unique design that made it stand out. I also talked about how the genre has not really had another major hit like it since.
0:00 -- Intro
1:20 -- Basics of the Game
5:18 -- Combat System Basics
13:50 -- Advanced Shop Play
20:16 -- The Flow of the Dungeon
28:07 -- Limitations of the Design
32:13 -- Final Thoughts and Impact of the Item Shop Genre
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.