🔴 Divine Knockout With Daffy & Viewers! | Sol Main Tips & Tricks (ROAD TO 10K SUBS)
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Progression
Dev note: We’ve listened to the feedback and understand that the rate of progression isn’t in line with expectations.
With that in mind, in the short term, we’re increasing the XP gained for all queues.
Furthermore, 1v1 and 2v2 matches were behind in term of progression and will now award an additional 25% compared to the Arcade queue to account for the difference in time to go from one match to the other, as individual matches are rewarding less XP.
In the long term, expect more systems allowing you to gain XP and Boosters. But for the meantime, profit from your free 50 boosters
XP gains increased by 10%
XP gains in 1v1/2v2 are now 25% more compared to 3v3
XP win bonuses for Duel and Brawl set to 1.5x (from 1.25x)
God Balance
Izanami
Extended end lag on abilities out of air heavy
Susano
Dev note: Susano has too much presence in fights, and we will address it fully in a later patch. For now, we’re bringing his light attacks in line with the rest of the characters in order to make sure missing light attacks can be punished and that Susano cannot land light attacks in a way that’s abusive.
Reduced attack distance of second light attack by 2m
Reduced attack distance on third light attack by 2m
Thanatos
Dev note: Thanatos has been underperforming slightly, particularly in 1v1, so we’ve made a few changes to improve his viability in solo fights. Some of his talents have also been returned to increase their usefulness across all queues.
Light Attack
Increased attack distance on first light attack by 2m
Increased attack distance on second light attack by 1m
Increased attack distance on third light attack by 1m
Held Heavy Attack
Increased hit window of Held Heavy Attack
Ability: Soul Leech
Increased healing per orb by 1
Talent: Blood Omen
Increased extra damage from 4 to 6
Talent: Speed Demon
Increased movement speed from 20% to 30%
Increased distance from target from 25m to 35m
Talent: Cursed Scythe
Increased extra On The Hunt damage to 15
Talent: Marked for Death
Increased extra damage to 3
Blessing: Weakness in Numbers
Increased outnumbered distance from 8m to 10m
General
New shiny icon for PlayStation app
Better messaging for players who don’t have up-to-date NVIDIA drivers
Bug Fixes
Fixed causes for multiple crashes
Fixed an issue where players could start casting and cancel an Aerial ability after an Air Light to break out of end lag early and drop to the ground.
Come Back talent should now be properly reducing movement ability cooldown
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