DIY MMO 7: "A* Pathfinding" (Guide to making an MMO)

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The Elder Scrolls Online
Category:
Guide
Duration: 28:21
496 views
8


In DIY MMO I create an MMO, by myself, on camera. It follows the development and content creation process, set to relaxing background music. In this episode we get pathfinding working using Dijkstra's algorithm, also known as A star or A*.

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Music:
"Wallpaper", "Porch Swing Days - faster", "Pamgaea", "Hackbeat", "Easy Lemon", "Airport Lounge", "Mining by Moonlight", "Cattails", "Local Forecast - Slower", "Jellyfish in Space" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/







Tags:
Massively Multiplayer Online Role-playing Game (Video Game Genre)
tutorial
C# (Programming Language)
MMORPG
MMO
client server
TCPIP
Video Game Development (Industry)
gaming
video game
visual studio
security
eniko
kitsune games
Games
How-to (Website Category)
Rpg
Gameplay
Massively Multiplayer Online Game (Media Genre)
coding
pixel art
isometric
terrain
2d
guide
how to
pathfinding
a star
a*
dijkstra's algorithm
path finding
a* 3d
3d a star



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