‘Do I need Technical Knowledge for a Career in Games UX/UI?’ – I see this question asked often from students and other Design professionals trying to pursue a career in games. As someone with both a Design and Programming background, I want to help you find the level of Technical Knowledge that is right for you.
In this talk, I will share with you how Technical Knowledge has empowered me in my career in games so far. I will walk you through a spectrum of Technical Knowledge as it relates to Games UX/UI to better understand what each level involves and brings to your toolbox as a Designer.
In the end, you should be able to better identify the ideal level of Technical Knowledge for the role you want to have.
Andreia Gonçalves is an Experience Designer originally from Portugal and now based in Vancouver, Canada. She currently works at Electronic Arts and has previously worked on both Console, PC, and Mobile games, in titles such as Plants vs Zombies: Battle for Neighborville (2019) and Oz: Broken Kingdom(2016). With a background in both Design and Programming, Andreia is passionate about bringing both together to create engaging experiences.
In her free time, she enjoys learning new things, reading, and being indoors.