"Do we really need Raytracing in 2025? 🤔" - Ultrawide 🎮 Unreal Engine 5
A walkthrough of the Unreal Engine 5 Tech Demo "Cyber Streets" by @Sciontidesign incl. maxed out settings, with my Ryzen 7 7800X3D & RTX 4080 in an ultrawide aspect ratio.
"The goal for this project was to create a Cyberpunk scene using only dynamic lighting. No Lumen, no Raytracing or Pathtracing, no DLSS, no baked lighting. Only Nanite with Distance Field Meshes and Ambient Occlusion with SSR. Lighting and VFX Rain with Ultra Dynamic Sky. Assets from Kitbash 3D and other from Marketplace. Everything was placed manually."
🎮 Demo: Cyber Streets
💥 Subscribe for more content: https://bit.ly/3mGOkGi
✨ More UE5 videos:https://bit.ly/3Tu7yMVV
🏷 ️ Tags: #UnrealEngine5 #Cyberstreets #Ultrawide
🖥 ️ HARDWARE / SOFTWARE
• PC-Spechttps://bit.ly/3myG8nA8nA
• Peripheralhttps://bit.ly/3uCzuiOuiO
• Softwarhttps://bit.ly/2Q8cmdlmdl
⭐ DEMO INFORMATION
• Environment: "Cyber Streets" by @Sciontidesign
• Demo Showcahttps://www.artstation.com/artwork/dyr4K3y...
• Engine: Unreal Engine 5
👍 YOU LIKE THE DEMO?
Then download it hehttps://www.mediafire.com/file/p0yvsa54xjvq9ks/Cyber_Streets_tech_Demo.zip/filea...