Documentation - Adding a new animation to the actor
Channel:
Subscribers:
1,510
Published on ● Video Link: https://www.youtube.com/watch?v=D0xNFIJ6jpk
step 1 = create animation
step 2 = add a action armature and set the animation
step 3 = name the action armature
step 4 = set the animation used in a weapon to the new action
Other Videos By BluePrintRandom
2015-09-12 | Wrectified, Tonights Torso |
2015-09-12 | Baked Torso (Wrectified enemy model) |
2015-09-12 | Copy of Musical Math Dance Happy Enjoyment Time For People Listening |
2015-09-09 | Baked normals on head |
2015-09-09 | Quick game = Coffee break |
2015-09-09 | Quick logic + python example |
2015-09-09 | Testing KXGUI |
2015-09-09 | Runner Torso |
2015-09-08 | Metallic Runners |
2015-09-08 | Highlight with flicker out, and highlight with fade out |
2015-09-08 | Documentation - Adding a new animation to the actor |
2015-09-08 | Bulletmobile |
2015-09-06 | BulletMobile |
2015-09-06 | RayGun with Impact and damage |
2015-09-05 | Wrectified End of 9/4/2015 |
2015-09-04 | I think I finally have all the elements to make a nice little game now |
2015-09-04 | Using the new kit :D |
2015-09-04 | Using new kit to build a level |
2015-09-04 | Dynamic stride adjuster, (no walking ragdoll) |
2015-09-03 | Actor and dynamic lighting manager in level assembly kit |
2015-09-01 | spawning a ragdoll from a hidden layer (and a bug I found) |