Does Dead or Alive 6 SUCK? (Ps4/Xbox One) - Demo Review
Really good fighting games that are also easy to learn dont come along very often but I think we have a real gem here. Let's dig into the combos, characters, and ultimate attacks of the Dead or Alive 6 demo in my review of it!
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"EDM Detection Mode" Kevin MacLeod (incompetech.com)
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#DeadofAlive6 #DoA6
Dead or Alive 6 is an upcoming fighting game developed by Team Ninja to be published by Koei Tecmo in the Dead or Alive series as a sequel to Dead or Alive 5. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One on March 1, 2019. New features include slow-motion moments and visible damage on the fighters during the course of the fight, while the sweat effects from Dead or Alive 5 return and are more pronounced. Dead or Alive 6 also marks the first time for the series to have costume customization mode. The game is supposed to be more accessible for newcomers. New mechanics introduced are the Fatal Rush, a beginner-friendly mechanic where pressing one button multiple times results in the character performing a simple combo, and the Break Gauge, a meter that builds up as the characters attack. If the Gauge is full, a Fatal Rush will culminate in a move similar to what the Critical Blow in Dead or Alive 5 would do. There is a new mechanic named the Fatal Reversal, where the character reverses an opponent, stunning them, before appearing behind them, open for a counter. The juggling ground-bounce system in this game is also being enhanced to extend juggle combos