
Does Gears 5 SUCK? (Xbox One/PC) - Beta Review
This is by far the glitchest, most broken beta tech test I have ever played....but it was also kinda fun. Lets dig into the good, the bad, and the ugly of Gears 5 in this beta review!
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"EDM Detection Mode" Kevin MacLeod (incompetech.com)
The technical test for Gears 5 starts Friday for those who pre-ordered the game and for subscribers to the Xbox Game Pass. With it comes an all-new game mode called Arcade. Polygon sat down with Ryan Cleven, The Coalition’s multiplayer design director, to chat about the design goals and what fans of the franchise should expect when they boot the game up for the first time on Xbox One.
Traditionally, the Gears of War franchise has had a very different style of gameplay from other multiplayer shooters. There’s the cover elements, of course, but stylistically the game relies on close-quarters engagements more than some others. Arcade is intended to ease in fans of multiplayer shooters who just might not otherwise be ready for that.
“‘Gears is that kind of game that, whenever I go into it, I get shotgunned in the face and I don’t know why,’” Cleven said, mimicking the complaints of a traditional FPS player. “Arcade is an experience that might be more familiar to you, as well as being something that players who have played the series their whole life will also enjoy.”
Cleven describes Arcade mode as a combination between a Counter-Strike: Global Offensive-style weapon buying system and a more traditional hero shooter like Overwatch. Before a match, players will be able to take on the role of one of several iconic characters, including Marcus Fenix, and an assortment of comparable locust enemies. Each one will have their own different loadout, their own passive ability, and a weapon tree.
#Gears5 #GearsOfWar #xboxOne