Doki Doki Literature Club! Part 12. Stuck in limbo. (New Game Blind)

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Doki Doki Literature Club!
Category:
Let's Play
Duration: 44:49
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Welcome to my Doki Doki Literature Club! let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion but not feature the ''good'' outcome due to an error with adjusting the save files. Gameplay shown on PC.

About Game: Doki Doki Literature Club! is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became available on Steam. The story is told from the perspective of a high school student who reluctantly joins the school's literature club on the insistence of his best friend from his childhood, and is given the option to woo three of its four female members. Doki Doki Literature Club! features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although the game initially appears to be a lighthearted dating simulator, it is in fact a psychological horror game that extensively breaks the fourth wall.

The game was developed in an estimated two-year period by a team led by Dan Salvato, previously known for his modding work as part of Project M. According to Salvato, the inspiration for the game came from his mixed feelings toward anime and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired internet memes and achieved a large following online.

An expanded version of the game, Doki Doki Literature Club Plus!, was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Windows on June 30, 2021. A macOS version of the game was later released on August 12, 2021.[1] It received generally positive reviews, with praise for its side stories and gameplay on consoles, but some criticism for its lack of changes. Unlike the original 2017 release, Plus! is a premium game.

Gameplay: Doki Doki Literature Club! is a visual novel. As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective. The narration and dialogue are presented in the form of accompanying text. The narration is provided by the game's protagonist, a member of the titular literature club, to which he was invited by his childhood friend Sayori. At certain points, the player will be prompted to make decisions that determine the course of subsequent events. Such decisions affect the development of the protagonist's relationships with the key female characters Sayori, Yuri, Natsuki, and Monika. The characters' interactions with the protagonist are also influenced by a minigame in which the player is required to compose a poem from a set of individual words. Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like. The characters' reactions are represented by chibi versions of the characters that are displayed at the bottom of the screen during the minigame. Depending on the results of these minigames, the player can enable additional scenes with the character to whom the poem was dedicated. The narrative is divided into three acts, between which the player must restart the game. At a certain point, the player must access the game's files in order to advance the narrative.

Development: Doki Doki Literature Club was developed by American programmer Dan Salvato over the course of approximately two years, and is his debut title in the video game industry. Prior to its release, Salvato was known for creating the FrankerFaceZ extension for Twitch, his modding work in the Super Smash Bros scene, and for his custom Super Mario Maker levels. Salvato was inspired to create a visual novel by his "love-hate relationship" with anime, and emphasized the abundant use of clichés in the genre and the frequent plots centering around "cute girls doing cute things", which he saw as both an asset and a detriment to the viewer's enjoyment. Salvato sought to create a title that would attract the player's attention regardless of how they personally view anime.

Discussing the horror elements of the game, Salvato explained that he was inspired by "things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face." To achieve this, Salvato developed the façade of a cute setting, which would break down over time along with the behavior of the characters, and eventually the role of one evil character who had seized control of the game from the player would be revealed.

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Stuck in limbo. Doki Doki Literature Club! Part 12. (New Game Blind)



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digidv85 presently has 742 views for Doki Doki Literature Club! across 12 videos, and close to 6 hours worth of content for Doki Doki Literature Club! published on his channel. This makes up less than 0.31% of the total overall content on digidv85's YouTube channel.