Donald Duck: Goin' Quackers/Quack Attack: Part 2 - Duckburg PS1/PSX Playthrough [No Commentary]
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No Commentary Playthrough of Donald Duck - Goin' Quackers/Quack Attack (2000) for the PS1.
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You are watching Part2: Duckburg.
Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine does not have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations in order to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.
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0:00 Homeworld
0:25 First Avenue
3:14 The Roofs
5:54 Dewey's Rooftops
9:45 Urban High-Rises
13:51 Main Street (Bonus Level)
16:24 Beagle Boy's Tower (Boss)
Genre: 3D Action - Adventure/Platformer
Developed and Published: Ubi Soft
Also available on: GBC/GBA/N64/GameCube/Dreamcast/PS2/Dreamcast
Enjoy!âşď¸ đŚ
#Disney
#DonaldDuck
#GoinQuackers
#QuackAttack
#PS1
#NoCommentary
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