After making your way through Crocodile Isle, you finally reach the Flying Krock, where the final battle against Kaptain K. Rool takes place. This game's regular final boss is a huge step-up in difficulty compared to Donkey Kong Country. The fight itself takes quite a bit longer and his attacks are a lot harder to avoid (though you do get 2 DK barrels during the fight). You can use Dixie’s helicopter spin to have an easier time avoiding some attacks, but I intentionally used only Diddy to make the fight more difficult. Like in the first game, K. Rool has 3 phases and you have to hit him 9 times total to beat him. After doing so, Donkey Kong will free himself and uppercut K. Rool out of the Flying Krock, ending the fight.
Afterwards, you’ll visit Cranky, who congratulates you and checks your progress regarding the DK coins (at this point in the game, 38 is the highest amount you can possibly have without using the Kremkoin trick in Pirate Panic, which would allow you to finish the Lost World early). And finally, just like in the first game, you’ll get a nice little showcase of all the enemies and characters in the game.
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