
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) - Let's Play 1001 Games - Episode 652
💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001\n💥 Follow me on Twitter ► https://twitter.com/GamingJay1001\n💥 Check out the website ► http://letsplay1001.com/\n💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Donkey Kong Country 3: Dixie Kong's Double Trouble!
from https://en.wikipedia.org/wiki/Donkey_Kong_Country_3:_Dixie_Kong%27s_Double_Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble! is a 1996 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 18 November 1996, in North America, on 23 November 1996 in Japan, and on 13 December 1996 in Europe and Australia. It is the third instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance (GBA) in 2005. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.
The plot revolves around Dixie Kong and her cousin, Kiddy Kong, in their attempts to rescue the kidnapped Donkey Kong and Diddy Kong from the series' antagonist King K. Rool. The game is set in the "Northern Kremisphere", a fictionalised version of northern Europe and Canada. Dixie Kong's Double Trouble! utilises the same Silicon Graphics technology from its predecessors, which features the use of pre-rendered 3D imagery. The game received positive reviews upon release; critics praised the visuals and various aspects of gameplay, but most were divided over the game's soundtrack.
Development of Dixie Kong's Double Trouble! began shortly after the release of Diddy's Kong Quest,[20] utilising the same Silicon Graphics (SGI) and Advanced Computer Modelling (ACM) rendering technology as its predecessors,[3][20] in which pre-rendered 3D animations are turned into 2D sprites.[21] Rare founder Tim Stamper re-took the role as the game's director, whereas Rare staffers Andrew Collard and Paul Weaver designed the game.[22] The game's soundtrack was composed by Eveline Fischer and David Wise, with Fischer producing most of the game's music.[23]
Dixie Kong's Double Trouble! was first released in North America on 18 November 1996 and Europe and Australia on 13 December 1996.[24] It was also made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.[25] It was later released on the Nintendo Switch via the Nintendo Switch Online service on 18 December 2020.[26] While the game sold over 3.5 million units worldwide,[11] it has been suggested that its sales were hurt by its November 1996 release, which was when the Nintendo 64 console was popular after its September launch.[18] 1.7 million copies were sold in Japan and 1.12 million copies sold in the United States.[27][28]
A port was later released for the Game Boy Advance on 7 November 2005, which includes a new soundtrack composed by Wise; the team originally had a "vague hope" to have both the original and the new soundtrack in that version, but this proved unfeasible due to cartridge and time constraints.[29] The game also included an unlockable Christmas theme for the bonus levels. By entering "Merry" on the file select screen, the stars and bananas will be changed to bells and presents and the background music will change to Christmas music.