
Journey to Silius (NES) - This Was a TERMINATOR Game at One Point - Saturday Afternoon Gaming
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Journey to Silius
from https://en.wikipedia.org/wiki/Journey_to_Silius
Journey to Silius, known in Japan as Rough World (ラフワールド, Rafu Wārudo, stylized as [rʌf] WORLD),[b] is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990.
Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development. The graphics and storyline were altered to accommodate this change.
The player controls Jay McCray, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss.
The controls follow the standard conventions of other side-scrolling action games for the NES. The character can lie down, but he can only aim his gun left or right. In addition to the default handgun weapon, the player can switch to one of five additional weapons that can be procured throughout the course of the game - which are a shotgun, a machine gun, a homing gun, a laser rifle, and a grenade launcher. Each of these special weapons consumes the player's Gun Energy gauge and once it runs out, the player would automatically revert to the default handgun. The player can replenish Jay's health and ammo by retrieving energy capsules dropped by defeated enemies. After the fifth and final stage is completed, the credits are shown, and the player would restart the game on the first stage.
Journey to Silius was originally conceived as a game based on the 1984 film The Terminator.[5] However, Sunsoft lost the license during development and as a result the plot and graphics were altered before release.
The American version features a different design for the player character from the one used in the Japanese and European versions (which depict the main character in a futuristic armor and helmet, instead of having his head exposed). A pre-release build of the Japanese version, simply titled Rough, featured the same player character design used for the retail release of the American version.[6]
The soundtrack was composed by Naoki Kodaka. Most NES composers would use the digital channel for sampled drums and the other channels for melodic content, but for Journey to Silius, Kodaka, with the programming assistance of Nobuyuki Hara, Shinichi Seya, and Naohisa Morota used the digital channel for a sampled bassline, and the triangle channel for a kick drum.