Donkey Kong Country (SNES Gameplay, ep.5) ㅡ Barrel Cannon Canyon, Kongo Jungle
Bout presents: Donkey Kong Country ㅡ Barrel Cannon Canyon, Kongo Jungle
Welcome to boutchannel, the zenith of gaming excellence, where each episode unravels a new chapter in the timeless narrative of Donkey Kong Country. Today, we embark on an exhilarating journey through the fifth stage of Kongo Jungle, presenting Donkey Kong Country (SNES Gameplay, ep.5) – Barrel Cannon Canyon. This stage stands as the crescendo in the Kongo Jungle, a testament to the revival of Nintendo's venerable Donkey Kong franchise.
In the nocturnal ambiance of Donkey Kong Island, Diddy Kong, the valiant nephew of Donkey Kong, shoulders the responsibility of guarding the banana hoard for a night as part of his "hero training." While DK seeks respite in slumber, Diddy stands sentinel until midnight, ensuring the safety of the cherished bananas. However, tranquility is disrupted as mysterious voices herald the malevolent presence of King K. Rool and his Kremling minions.
A dynamic confrontation ensues, with Diddy cartwheeling through two Kritters with finesse. The odds shift, however, as a formidable Krusha enters the scene. Overwhelmed and lacking the strength to face the imposing foe solo, Diddy succumbs to defeat. The Kremlings seal him within a barrel, casting it into the shadows, setting the stage for a captivating narrative of challenges and redemption.
Barrel Cannon Canyon, our current gaming odyssey, unfolds as the final stage in Kongo Jungle, earning its reputation as the most challenging in the area. The stage boasts considerable length, and, true to its name, features numerous Barrel Cannons strategically placed throughout.
Astute players can discover a secret Auto-Fire Barrel by jumping up on the entrance cave and walking to the top, allowing them to skip a substantial portion of the stage. It's a long stage with Barrel Cannons everywhere, allowing for additional hidden Auto-Fire Barrels later in the stage offer shortcuts, intensifying the strategic aspect of the gameplay.
Beware of the cliffㅡthis stage introduces a third type of Kritter, distinguished by its stationary behavior. These Kritters remain in one place, executing a distinctive sequence of hops and jumps. As players navigate Barrel Cannon Canyon, they encounter twenty-eight Kritters and seven Zingers, each posing unique challenges and requiring strategic mastery to overcome.
At boutchannel, we invite you to join us on this gripping odyssey through Barrel Cannon Canyon. Subscribe, hit that bell icon, and dive into the heart of Donkey Kong Country with us. The adventure continues – will you be there to witness the triumphs and trials?
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Donkey Kong Country (スーパードンキーコング Sūpā Donkī Kongu) is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen treasure of bananas from the crocodile King K. Rool and his army, the Kremlings.
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Release: November 21, 1994
Platforms: Super Nintendo Entertainment System, Super Famicom, Game Boy Color, Game Boy Advance, Nintendo Wii, Nintendo Wii U, Nintendo 3DS, Nintendo Switch
Developer: Rare
Publisher: Nintendo
Directors: Chris Stamper, Tim Stamper
Designer: Gregg Mayles
Programmer: Chris Sutherland
Writers: Daniel Owsen, Gregg Mayles
Artists: Adrian Smith, Kevin Bayliss, Mark Stevenson, Steve Mayles
Composers: David Wise, Eveline Fischer, Robin Beanland
Series: Donkey Kong
Rating: Everyone (ESRB)
Game Modes: Single Player, Multiplayer (up to two players simultaneously)
Genre: Side-Scrolling Platform
Super Nintendo Entertainment System, Super Famicom, Game Boy Color, Game Boy Advance, Nintendo Wii, Nintendo Wii U, Nintendo 3DS, Nintendo Switch
Donkey Kong Country was very successful upon its release, receiving critical acclaim and reaching 8 million copies sold. Later, the game was re-released as a title included with the Super Nintendo in the "Donkey Kong Set" (which contained the console, a controller, connections, and the game). This led to sales of over a million copies, resulting in a Player's Choice re-release in mid-1998. The SNES version received a 90% rating, while the Game Boy Color and Game Boy Advance versions received a 78% GameRankings rating.
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