Donkey Kong Country Trilogy Cut Content - Badman Ft. SnoMan Gaming
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Today Badman takes a look at Cut content from the Donkey kong Country Trilogy will this Nintendo classic has tons of great cut content or did Rare do a good job at keeping everything in?
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Donkey Kong Country Trilogy Cut Content - Badman
Developer: Rare
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Donkey Kong Country is a 1994 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It was first released on 21 November, 1994 in North America, 24 November, 1994 in Europe, and on 26 November, 1994 in Japan Donkey Kong The game was later re-released for the Game Boy Color on 4 November, 2000, the Game Boy Advance on 9 June, 2003, and Wii's Virtual Console on 19 February, 2007. It was released on Wii U's Virtual Console on 16 October, 2014
The game is set on "Donkey Kong Island" and centres around Donkey Kong and his nephew Diddy Kong, who must recover their stolen hoard of bananas from King K. Rool and the Kremlings. Development of the game first began shortly after Rare's Tim and Chris Stamper ran experiments with a Silicon Graphics workstation, rendering realistic 3D sprites. Nintendo became interested in Rare's work and soon acquired 49% of the company which culminated in the production of a new title using Alias and SGI technology for the SNES console. The Stamper brothers expressed an interest to create a standalone Donkey Kong game, and assembled a team of 12 to work on the game over an 18-month development cycle.
Donkey Kong Country is the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto, the character's original creator. It was directed by Tim Stamper instead, although Miyamoto was still involved with the project. Following an intense marketing campaign, Donkey Kong Country received very high critical praise and more than nine million copies were sold worldwide, making it the second-best-selling SNES game.
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