Donkey Kong Jr. Math (NES) Full Playthrough (Calculate A)
Donkey Kong Jr. Math is basically a modification of the Donkey Kong Jr. arcade game made to be educational. The main goal is to practice math solving skills. It presents different types of operations to the player and they must solve them in order to get the most points. At first I was in on the idea. The game seemed simple enough to play. However, I'm not a fan of how strict the points timer is. It makes you feel like only a computer could get max score. Also, in the harder operations modes, it becomes more of a test of your ability to input the answers correctly into the game, rather than a test of being able to come up with the correct answers. The game goes against your basic instincts on how to quickly and efficiently solve the problems.
This is the Calculate A game mode. It's a two player race to see who can match the number that Donkey Kong holds up on his sign by using various methods of operation. The first player to win five rounds wins the game. This mode can be played single player, but that kind of removes all the challenge from it. In order to have a better experience, I decided to control the second player myself to make a Player 1 win with a 5/4 score.
Chapters:
00:00:00 Title Screen
00:00:14 Round 1: P1 Wins 1/0
00:01:06 Round 2: P2 Wins 1/1
00:01:53 Round 3: P1 Wins 2/1
00:02:25 Round 4: P2 Wins 2/2
00:02:51 Round 5: P1 Wins 3/2
00:03:23 Round 6: P2 Wins 3/3
00:03:46 Round 7: P1 Wins 4/3
00:04:18 Round 8: P2 Wins 4/4
00:04:48 Round 9: P1 Wins 5/4