Donkey Kong Jr. Math (NES) Operations Exercise 7 ([ ][ ][ ][ ][ ][ ]-[ ][ ][ ][ ][ ][ ])
The Operations Exercise mode is a bit different. You have nine choices of calculations to test yourself with, and points are based on how fast you can punch in the answer. This mode feels kind of rushed and unfair. How you punch in the numbers isn't very intuitive, and it seems nearly impossible to get maximum points. I wonder if they even took the time it takes for you to run over to the first digit vine into account before the points earned start to drop?
This is the seventh of the nine selectable calculations. Subtracting a six digit number from another six digit number. Subtraction will always be more difficult than addition because it involves counting backwards. This will probably be the exercise I gain the least amount of points. I did all my calculations on paper.