Donkey Kong Jr. Math (NES) Operations Exercise 9 ([ ][ ]/[ ])

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The Operations Exercise mode is a bit different. You have nine choices of calculations to test yourself with, and points are based on how fast you can punch in the answer. This mode feels kind of rushed and unfair. How you punch in the numbers isn't very intuitive, and it seems nearly impossible to get maximum points. I wonder if they even took the time it takes for you to run over to the first digit vine into account before the points earned start to drop?

This is the ninth and final of the selectable calculations. Dividing a two digit number by a single digit number. In your mind, this may not sound like a big deal. However, they make you enter every single digit of every single step of a long division problem. It doesn't even do it in the most efficient way. This mode won't teach anyone how to do long division, it will only teach people how stupid the designers of the game were. It's also insulting how you have to show your work for such simple problems as 72/2: I know instantly at a glance that that the answer is 36. Anyone would know what the answer is in a few seconds. Why can't I just punch in the number 32? It's BS. Luckily, some of the problems this run were simple divide by 1s. Those are easier to assume at a glance with long division.

This mode is a constant fight between the game and your basic instincts. It needs to be destroyed, and the designers need to sent back to school. Once again I had to do it on paper first just to make sure I was putting the correct numbers in the correct places.