Don't Blink | Nirvana 519D MHT-3C Retaliator 732 | S0+1 LD / S0+1 MP / S0+1 FL / SS Serapeum
SS Songque is 726+ (I only tried one attempt)
Inspired by @mikuhonkai6905 & @siestahi3
Thelema was short on SP this run so her ultimate time stop at 2:56 was very late, which didn't give Lantern enough time to use her firepower rotation at 3:11. I'm surprised I still killed without it.
733 is way too hard for me because you cannot be late on any of Lantern's ults. Only the first ult is easy to use because it is the only one not coming off cooldown and is used after the cinematic phantom summon. The next four require pressing ult as frame perfectly as possible after cooldown is up to avoid leaking frames. They are also all awkward to use because Lantern cannot ult during certain actions (firepower rotation or the forced evasion when she gets interrupted).
Thelema sequence at 0:48:
Jump evade jump, jump evade into indulgence
This sequence animation cancels every action except for the second jump.
Lantern damage:
Avoid using shotgun basic 2 because it has an extremely slow startup which is too high risk for this fight. Use evasion right after shotgun 1 to get partial damage out quickly and just weapon rotate early. Weapon rotate at least 3 times before using combo attack (don't need to do this for the first combo attack during Stellar Outburst). Jump casting combo should be used after weapon rotation into crossbow because it's the smoothest.
Some mistakes in this run:
The combo attack at 2:50 is actually only a 2 rotation combo, but I was tight on time so I couldn't afford to fit in a 3rd one. If the team is fast enough then at 3:10 Lantern can also weapon rotate first after the QTE before combo to power up the combo an extra time for more damage. Both of these fixes were used in this run: • another Lantern run
0:00 Stats
0:35 Run
NA Myriad #42