Doom 2 Call of Doom Cooperative with TDBots + Neodoom + Dark Textures Mod
NeoDoom Map 13: Residential Ward
Playing with sv_fastmonsters (Monsters move and attack twice as fast)
UV Difficulty Setting.
1 Life Challenge (Applies only to me, bots have unlimited lives due to how expendable they are)
Playing with Zandronum in Open-GL setting.
Mods used:
Call of Doom
Dark Textures Mod
Neodoom Vaccinated Edition
Custom Flashlight Mod
TDBots
''Double'' Damage Mutator (It actually buffs my weapon damage by 3x for some reason)
And maybe other mod that I forgot to mention.
I would add links to the mods, but currently It's risky for obvious reasons. You can easily find them by looking them up.
In short, I make monsters fast for added difficulty, since I like them to react fast and be more engaging. At the same time, I don't like bulletsponge enemies, so I used a Damage Multiplier Mod to compensate the added difficulty.
The challenge of this map is simple. I have one life (If I get taken down it's game over) while the allied bots have unlimited lives due to how expendable they are.
For some reason some flashlights give more lag than others. Good thing I found this flashlight mod that performs quite well, as opposed of the flashlight mods I used in the past that for decreased my perfomance by a lot.
The Bots are soppused to respawn automatically, yet for some reason they don't do it. The only workaround I found for this was to manually remove and add the bots again everytime they had to respawn.
Bots also have a problem where they cannot switch from melee weapons, so they have to be removed and added back manually as a way to ''fix'' it. #doom2 #doom #gzdoom #zandronum #lzdoom
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