Doom 2 Call of Doom + Neodoom + Dark Textures Mod + Custom Marathon Monsters Part 1
Playing with sv_fastmonsters (Monsters move and attack twice as fast)
UV Difficulty Setting.
Playing with Zandronum in Open-GL setting.
Mods used:
Call of Doom
Dark Textures Mod
Neodoom Vaccinated Edition
Custom Marathon Monsters
Custom Flashlight Mod
''Double'' Damage Mutator (It actually buffs my weapon damage by 3x for some reason)
And maybe other mod that I forgot to mention.
I would add links to the mods, but currently It's risky for obvious reasons. You can easily find them by looking them up.
In short, I make monsters fast for added difficulty, since I like them to react fast and be more engaging. At the same time, I don't like bulletsponge enemies, so I used a Damage Multiplier Mod to compensate the added difficulty.
For some reason some flashlights give more lag than others. Good thing I found this flashlight mod that performs quite well, as opposed of the flashlight mods I used in the past that for decreased my perfomance by a lot. #doom2 #doom #gzdoom #zandronum #lzdoom
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