[Doom 2] Claustrophobia 1024 2 MAP 34 "Abstraction"

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Duration: 9:32
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Doom 2's pwad "Claustrophobia 1024 2" level 34 my play video

Pwad: Claustrophobia 1024 2
Skill: Ultra-Violence
Time: 9:02
Map: 34
Name: Abstraction
Category: UV-Max

This is one of the oddest maps in this wad. The other maps are map 30 and map 32. This map was very hard but pretty amazing. There are two soul spheres in the map and they were so helpful, but there is only one blue armor. You can't recover armor point again until a mega sphere in the last area if you get it. Although the blue armor could be gotten quickly after I started the map, I left it for the later half. However, the first half itself was not easy at all. This map has many arch-viles and they usually appear in tricky positions. I wasn't able to kill them easily because resurrected enemies and a uneven field often disturbed me. A vile in a cage after the switch with BFG especially had a lot of trouble. I was often bogged down by the vile when there were many corpses in the cage, and I wasted much time. I made effort not to leave corpses there, but monster-infighting was unavoidable. A red key and a soul sphere were placed in each square surrounded by many small crushers. I was not good at getting them because I grazed a crusher easily. I could usually escape from it even if I touched it, so I certainly rarely died, but the crusher's speed would slow down until it reached a floor. It was a fatal error for a better time. Moreover, I was blocked by demons and was killed by a crusher several times when I got out of a square. I could do it after I killed all demons, but I couldn't take them efficient damage into a square. In the last battle, it was very difficult for me to avoid the combination of fire balls and homing missiles. If I had killed only the boss, I would have aimed only the center of the boss and it would have been easy. However, I would finish this map without killing all enemies.

By the way, this map's music is different between Boom and ZDoom-based ports. The music for Boom is the same as title music and it's very short. I thought repeating it many times for this 9 mins run was a little boring for viewers, so I replaced the music for Boom with the music for ZDoom-based ports.


Claustrophobia 1024 2:
http://www.doomworld.com/idgames/?id=15982







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Doom
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Claustrophobia
1024
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PrBoom
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