[Doom 2] Community chest 1 Map20 "Technodrome" UV-100%S 15:13 part1

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Published on ● Video Link: https://www.youtube.com/watch?v=DHsHvUbG2BI



Duration: 9:18
1,424 views
6


Pwad: Cchest
Map: 20
Name: Technodrome
Skill: Ultra violence
Category: UV-speed (100% secrets)
Time: 15:13
Executed with: PrBoom+
Video rec.&editing: Fraps2.9.9 + Sony vegas 9 + MeGui
Made by / credits to: myself

Secrets:
Part1
1) 03:15 some backpack hidden here. the stupid bridge can be buggy and let u fall
2) 05:47 this secret is avaiable by shooting on the switch at 05:18
3) 07:06 kill the commander keens for this sphere


Find the bomb, press it twice you will then have 2minutes. ?_?
Yea first time i saw it I thought the author just wanted to be funny or something like that, but thats actually a real warning. You are going to blow up and die after 120 seconds from the last switch activation in this level. This sadly makes very hard (impossible? no clue will test it someday again maybe) to get 100% kills in this map. Since the level is already rather long and got plenty of bad-asses areas, testing out in the last part to overkill ever monster as fast as possible might result into mental insanity.

Thats why i preferred to just reach exit, and revealing all the secrets at least :p

in this map i decided to gather all weapons at start, and kill all the commander keen for one of the secret megaspheres; mandatory was to get the backpack in the middle pool for this reason. After those dodging, I always had a huge horde behind me, i tried to cause infighting to save some ammonitions and make my way to the following area, untill last key, and I assume this works best in this map. The level has a few megaspheres and armours, but its far from being that easy as it look like. The areas with revenants, narrow passages or all the chaingunners, can be deadly.
Very tricky are also the "marine puppets"! or whatever their name is, which simulate the same damage they get, directly on you. Especially in some parts this is utterly annoying and forces you to be sure to not use rockets, BFG shoots in their view, and that monster don't attack the puppets while fighting with each other (hapens plenty of times in the yellow key room ;D )
all in all rather funny map, once you learned the main dangers. before that, rather frustrating instead.
There was no DSDA entry for this map, probably for the lenght and the bomb switch in the ending.




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Tags:
doom
run
FPS
dsda
uv
max
id
software
technodrome
20
community
chest
cchest
wad



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