DOOM 2 Part 3: Simplicity in Design, Divine in Execution.
These next few levels are great fun! Especially Dead Simple and Tricks and Traps really hit my core with a strange fluffy feeling.
Maybe because they're straight forward, demanding a degree of focus on planning instead of just... you know, running around at the speed of sound.
I'm not saying I like simple levels. The DESIGN IDEA is simple: Central Room with 8 unique 'puzzles' and Big Arena for Fun. But in the end, there's a certain taste of originality and joy to be found. They're not typical Doom-style levels, lacking a generic 'direction' to follow. Instead, you have all directions (for the most part) and simply have to find out what works for you.
It's fresh, it's hip, it's what all the rage these days.
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