Doom 2 Phobos Complex UV with 92% in 5:03:51
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Kills (7,969/7,972), items (193/252), and secrets (100%). Record for low health = 11. This level, designed by me, is "Phobos Complex". This is the level that all of you have been waiting for. I cloaked several items on this map, and most of them are hidden in painful slime.
Phobos Complex: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/phcmplex
Noticeable bugs:
1.) Invisible bump on the green staircase adjacent to the 4 cyberdemons you kill near the burning barrels (I cannot do anything about that as that was always a problem for the big levels that I make).
2.) Floating platform (sector 8,468) lacks a side texture on each linedef (fixed the problem so that in your version, you should see a texture on both sides of each linedef).
3.) Sector 3,207 had a slime trail that was not detected in GZDoom Builder. I don't know why that happened but in your version, you should not have that problem.
4.) Linedef that references sector tag 363 does not repeatedly close the door. In your version, the linedef should close the door every time you enter the hallway. When you leave to go to the exit, you will need to activate the switch that opens the door so that you can get out.
5.) Linedefs 45,256 and 45,259 lacked a back texture. In your version, you should see the MIDGRATE texture on the back sides of both linedefs.
Any additional bugs should be reported to me.
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