[DOOM 2] Swift Death - MAP02 "Hyperia Alert" UV-Max/UV-Speed
Wad: swideath.wad
Map: Map02 (Hyperia Alert)
Time: 1:05
Category: UV-Max
Port: GlBoom-Plus 2.5.1.3
Link: https://www.doomworld.com/vb/wads-mods/70656-swift-death-challenging-megawad-final-version-map-bonus/
Demo: http://1drv.ms/1Nz3tiq
Wad: swideath.wad
Map: Map02 (Hyperia Alert)
Time: 0:10(.31)
Category: UV-Speed
Port: GlBoom-Plus 2.5.1.3
Link: https://www.doomworld.com/vb/wads-mods/70656-swift-death-challenging-megawad-final-version-map-bonus/
Demo: http://1drv.ms/1Nz3tiq
Comments:
This one is really tough until you get the route down. And then all you have to really do is get lucky as hell when it comes to the damage you get out and the infighting. Usually I'd blow past the start area and get up to the SSG quickly, but this time I stuck around to try and setup some more infighting. And it worked like a charm, in fact, it saved my 11 whole seconds compared to my fastest exit with the previous route. The chaingunners and revenants make the run especially brutal. Gotta be on point when dodging.
The speed run is pretty cut and dry, but requires even more luck when it comes to infighting to distract the monsters, damage to kill the ones that block you, and ABSOLUTELY when it comes to monster movement. Getting blocked by the imps, the mancubus, a cacodemon, or the arachnotrons happened hundreds of times. I think I ran this about 300 times before I got 0:10.31.
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